Welcome to Terminals 3.0
Celebrate the Big Update With Us and Learn About our New Features!
As you might have seen announced last month, Terminals has been around for a full ten years!. With such a legacy under our belts and the site beginning to show its age, we knew it was time for a facelift, as well as to put some really exciting new features we’ve been working on into open beta. That led us to create Terminals 3.0, a major update to the platform, which we’ve been cooking on for quite some time and are extremely excited to say is now live!
Terminals 3.0 represents the culmination of a lot of hard work from our team and careful consideration for how Terminals can better meet the challenges of the gaming industry as it is today. It’s more than just a fresh coat of paint, but rather us taking a decade’s worth of lessons and using them to refine the Terminals experience and make it better than ever. Employing our human-first approach, we’re also looking to help handle some of the issues that have come up in the modern relationship between PR, press, & creators, which gets us into what’s truly new with Terminals 3.0.
As mentioned, Terminals is ten years old at this point, and in a lot of ways it feels like it. We’ve gone through the entire site with a finetoothed comb and have smoothed out every rough edge we could find, making the experience as a whole more intuitive and pleasant to work with.
You’ll see this right off the bat as you come in looking for new, awesome games to play. Not only has our browse menu been fleshed out with more filters, but we’ve added gallery & list views to make it easier to parse through our catalog. Once you find a game you like, you’ll see that the design of those game pages has been improved, offering cleaner key art, room for more kinds of assets, and a helpful sidebar menu for navigation. Decide to request a key and you’ll see our new selectable Key Labels, making it easier than ever to specify what sort of key you need to make the coverage you’re planning. If you then want to see what other games that developer or publisher is working on, you can head to our improved company pages, where our clients can now set up a proper public-facing profile for themselves in our system.
Beyond that, we’ve tinkered under the hood and improved how accounts work on Terminals, in general, and how we surface that back to you. Right on the dashboard you’ll see a new Account Health section that will let you check the pulse of your Terminals profile, as well as provide recommendations for how you can fix it up and improve your chances of getting keys. We’ve also expanded the amount of information you can add to your profile with a massive overhaul to our tags —now with the option to specify the sort of content you make— and through more account connections, including the much-requested ability to link your TikTok channel. Once you’re done polishing things up, you can get a clean overview of everything you’ve done on the system with our new Profile pages, which list all of your requests, keys, coverage, and more all on one easy-to-browse page.
It’s a fact of the times that people move around, whether it’s between different media outlets, talent agencies, or even esports teams. As such, it’s become more important than ever to have a personal, professional presence that is distinct from your connection to any given organization, and that’s why we’re playing around with allowing Organizations to be their own separate entities with 3.0.
If you’re someone who has a group of people who need to use Terminals, you’re now able to make an overarching Organization that will allow you to better manage their use of our system. Organizations on Terminals allow you to request and share keys to the people you work with, submit coverage links on their behalf, and quickly make clear who is (and isn’t) part of your group. If you’re an Editor-in-Chief at a press outlet, for example, you can get review keys out to whoever on your staff needs them, even granting temporary access to freelancers you might be working with. If you run a talent agency, you can invite the clients you’re representing to your Organization, making it very clear which channels you professionally represent and are looking for keys to support. And if you happen to head up a stream team or other creator collective, you can request keys and submit coverage on behalf of the group as a whole, rather than each member having to go their own way when it comes to working with Terminals.
On the other hand, as an individual who is part of any of those sorts of Organizations, it’s now easier than ever for you to come and go from them as needed, while still maintaining your own individual presence on Terminals. No more having to constantly update your profile and try to disentangle yourself from your former workplace– it’s now as simple as just leaving the Organization (at least on Terminals). You can then easily join another Organization—or multiple, in fact—as you can be a part of as many Organizations on Terminals as your work entails. This should make things dramatically easier for freelancers who can have a hard time showing where they stand with any given outlet, but also for anyone just making a change mid-career, as so many of us do.
In a world with more games coming out every year than ever before, new companies spinning up all the time, and just an ungodly amount of stuff happening, chances are your inbox is an absolute mess. We get it, and we also know that we’ve been potentially contributing to the problem. We’re throwing cool stuff at you constantly, and we get that at a certain point, it can all just become noise, so we’re experimenting with a new way for you to engage with news from Terminals via what we call Digests.
Instead of receiving a dozen different press releases from us in a week, trim all that excess down into a single email that simply says that your Digest is ready, and then come to Terminals to get that news at your own pace and deal with it on your own terms. It’s a scary change for us, as for a long time the whole concept of PR has been built on the immediacy of us being able to put news right into your inbox. Times change, though, and we’ve heard the complaints about you getting too many emails to keep up with, so this is our way of trying to see how we can potentially help with that.
Digests are more than just us moving that news into a different pile, though. Our goal with these is to give you a way to take back control of your inbox and make it work for you (at least for our stuff)—and by building it as something that lives on Terminals, we’ve been able to do that. Instead of jumping into multiple email threads, now you can quickly preview all of our different press releases on one page. Instead of bouncing back and forth between Terminals and your inbox, with Digests you can request, watchlist, and even ignore games directly from the press release you’re reading. And with a full backlog and the ability to save favourites, you can easily come back to any bit of news you need after the fact without having to sort through a million notifications from Facebook and spam emails. With Digests you can get the scoop on all the great games we’ve got on offer, unbothered and unhindered by the critical mass of other crap sitting in your inbox.
Those are the core pillars of what we’re introducing with this massive Terminals 3.0 update, though there are countless other small changes and improvements you’ll find as you use the site. It has been an absolute joy for us to spend the last ten years trying to make the relationship between content creators, media, and PR that much smoother, and Terminals 3.0 is another proud step forward on that path. After all, at the end of the day and for everyone involved with the platform, it all comes down to a love for games. Some of you love making them, some of you love talking about them, and Terminals is in the middle just trying to help those two sides better come together, so everyone can enjoy playing them.